this damage can not be mitigated by armor and resistance, so it kind of like pure damage to their sanity bar. Stress damage amounts are usually based on the dread stat. You said your enemy got to take 2 actions, but you also should have read that he loses a percentage of his life each turn. It is not smart to use that strategy on the berserker, as an example. They get MORE DANGEROUS like the berserker who does more damage the less sanity he has, and does even more damage when he goes crazy. Sometimes enemies will flee too when insane, and that could be your goal (for example the vampire spell that makes fleeing enemies turn into vampire units for you later or artifacts that provide bonuses to you if enemies flee). Sometimes that causes cascading results for the enemy team.Įach stress damage at 0 sanity may cause the enemy to automatically die. When they go insane, they get DEBUFFED horribly. At higher difficulties enemies can be INSPIRED which is the buff. If you have the right artifacts and team setup you will have better synergy with stress damage. There are tons of ways to combo stress damage. It is often easier to combo stress damage.
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